• Metastrategy – Movement, Loops and Layers – Video

    On: October 26, 2016
    In: culture, design, economics, making, rivetings, technology
    Views: 2093
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    I was very excited to be invited to Oslo to give the final keynote of the Webdagene conference. It’s one of my favourite cities, and the speaker line-up was immense too – you should check out all of the talks.

    My talk was an updated version of the Metastrategy idea, with cleaner entry points into the theory, and an extended practical back-end. Please enjoy, and as always questions, additions and thoughts in the comments below are most welcome.

    John Willshire: Metastrategy – Movements, Layers and Loops (Webdagene 2016) from Netlife Research on Vimeo.

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  • Metastrategy In Malmo: Adventures at The Conference

    On: August 22, 2016
    In: culture, design, economics, Smithery 3.0
    Views: 3307
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    I was honoured to be invited to give a keynote talk at The Conference in Malmo last week, to an audience of 1000 people. Which is a big room…

    Here’s the ‘before’ picture…

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    …and here is the ‘after’… although technically ‘during’, now I think of it…

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    The talk itself was on Metastrategy, the need for ‘a strategy of strategies’.

    It’s the ‘third act’ after the Metadesign talk at last year’s dConstruct, and ‘Metamechanics‘ at IAM in Barcelona this year.

    In a brilliant move, the guys at The Conference were live editing the videos as they were recording, and posting up the videos of the talks about an hour after they’d happened.

    Which means if you want to watch the talk, you can do that here.

    There is also a whole mountain of amazing talks from across the two days, some which I saw and some I’m now going to catch up on after hearing so much about them.

    I also ran a masterclass on the Thursday with a small group of people who’d signed up (apologies to those who tried but couldn’t get in, I might come back to Malmo to run it again) on using the ‘9 Box’ agility map as a springboard for metastrategy.

    Using masking tape, we quickly made the framework to work within, and then populated with Artefact Cards to keep moving around types of work and activity and examine different potential routes through projects.

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    It’s set off a whole series of subsequent thoughts about working on the horizontal plane rather than the vertical too (in short, people are more likely to reach out and move things around; the tabletop seems to be ‘common’ space much more than walls do…), but I’ll think about that more and write it up.

    And, of course, because it’s the year of The Chair Game, we played that at the end, to examine the nature of multiple strategies folding in on themselves, becoming appropriate depending on how the context shifts, and each deployment of a strategy changing the nature of the game and so therefore the next strategy needed. Scholars of The Chair Game will notice a new chair set-up tried by the players, which we shall christen ‘Malmo Rows’ I think.

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    Anyway, thank you again to all the team at The Conference for a splendid, splendid week. Whatever they do next year, get it in your diary.

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  • Designing The Future: Tues 21st June

    On: May 23, 2016
    In: design, technology
    Views: 3064
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    This June, during London Technology Week, I’ve been invited to give a talk over at Loft Digital on Designing The Future. It’s been about a year since I started a track of thinking and doing on this specific topic, spurred on by the invitation to talk on the topic at dConstruct in Autumn last year:

     

    However, there’s a whole new subsequent set of reckons and thoughts that’ve added in since then, so it’ll be a talk a bit like that talk, but also not. There might be less superheroes, for one.

    It’s from 6pm on Tuesday 21st June, and if you’d like to come along, please give the guys at Loft a shout here.

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  • How does #thechairgame work?

    On: April 21, 2016
    In: culture, education
    Views: 1914
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    We’ve had a good sign-up rate for The Chair Game tomorrow, Friday 22nd April, at the V&A Performance Festival.

    We gather at 1:45pm for a 2-4pm game, after which we’ll repair to a local pub. Come along if you can, and sign-up here so we have a sense of numbers.

    But how does it work many people have asked. So here’s a quick ruleset:

    1. Everyone sits in a chair, randomly distributed in the space.
    2. One player is “chair zombie” – they vacate their seat, walk to the other side of the space
    3. The chair zombie can only walk, at a steady pace
    4. They must try and sit in the empty seat.
    5. It’s everyone else’s job to stop that happening, not by blocking them, but by occupying the empty seat
    6. Which means vacating the one you’re in, so the zombie heads for that one
    7. Everyone else can move as fast as they like – e.g. they can run between seats.
    8. Once you’re up, you can’t sit back down in the same seat
    9. The round ends when the zombie sits in an empty chair
    10. Repeat, ad infinitum

    What happens as a result of multiple plays, as people learn the game, is the interesting part. We’ve trialling out two specific (non-playing) roles tomorrow to help this part of the game along…

    The Whatcher – the person who, at the end of every round, asks what went wrong, and what the group’s next strategy should be

    Waits & Measures – The timekeeper, who tells the group how long they succeeded for, and what interesting things happened (and when)

    See you there if you can make it.

    (previous post on what this is all about…)

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  • Working Out How The Internet Works

    On: April 13, 2016
    In: design, media, rivetings, technology
    Views: 2218
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    I did a wee talk at the fabulous IAM 2016 conference in Barcelona. In it’s second year, and conceived and run by Andres & Lucy of Wabisabi Lab, it’s the kind of weird experimental conference that London was great at a few years back, but seems less so, now, I think?  Something something gentrification something something.

    (actually, maybe that’s another blog post for another day – the lack of joy in NeuLondon, in all forms of work and play)

    I spoke about Metamechanics, and working out how the internet works. Or, indeed, not, because that isn’t the point.

    There will be a video some time soon I believe, and at the time, I did a simultaneous Periscope of it (but ‘you had to be there’ as they say, given how Periscope streams expire after 24 hours or something…)

    ….but until then here are the slides, and two pics Scott sent me afterwards where it looks like I’m showing people who big the internet a) was and b) is now.

    JVW at IAM16 - 1 JVW at IAM16 - 2 Read More